Are you a rivet-counter, or a boy-racer? A very interesting suggestion for something for me to thump my keyboard keys about from Zach, I thought I would tackle the question and ask the community at large – which is more pleasing to do, and to look at?
Let’s start with a couple of definitions if I may,
A stylised model is one of conformity to a paradigm, or commonly showcased style. They’re generally ‘clean’and free to weathering, pretty realistically impractical, with oversized elements to give it that element of action or expression. Details are multi-coloured, tiny and metallic. Paint works come in a blinding array and combination of palettes, hues and finishes, but are commonly pre-shaded from the outside in to provide depth, and visual interest.
A realistic model involves more aspects of weathering, damage and physics. It has a more logical approach, with more theoretical elements. Creativity is found in method and execution. The kit looks more real, and requires arguably a great deal more practical skill to fool the eye into believing that what you are looking at is much closer to it’s proposed existence, and/or situation. It also invites more defined criticism, would it really look like that if it was hit with a .50 calibre rifle at 300m? Are their enough rivets, to hold that panel in place as it’s being smashed to the floor on a planet at 6g’s? I have seen some spectacular disagreements in this style descend into brass infantile insult I might add. Grab some popcorn when you see it!
So which is more popular? A quick gander around the social sphere and on blogging platforms reveals high contrast, bold colour palettes and fine detail win popularity contests. Realistic models however appear to garner a lot more interest from practising modellers, and model fans as opposed to anime fans and kit collectors. Either way, popularity does not indicate which is objectively the best.
Which method, is more enjoyable? Making a realistic kit from concept to execution is like riding a unicycle on a telephone wire. It’s either going to be very impressive, or people will think you are very stupid for attempting it in the first place. You could also topple off, making an awful mess on the pavement. Both methods have their painful moments, but realism will at the most basic level for each method, have more steps and take longer to produce. Stylistic models are perhaps a little more expressive in execution, so perhaps modelling without being tied to Earth’s gravity is more liberating? (had to get a Gundam reference in somewhere, I hope you get the point). Perhaps too, realistic models have a very high degree of satisfaction in completion due to the sheer amount of work and research invested in it. I see equal merits and pitfalls to both.
If you are new to mecha modelling, which path should you take? Of course, start at your own tastes, with one caveat – get the basics down first. If you are considering adding battle damage, make sure you can first for example remove a seam line. If you want to make an intricately masked motif in an absurdly erotic pink on a shield or piece of armour – make sure you know how to paint first. Whichever method you choose in the long run, try out both, or even mix it up. Either way, develop your own style!
So what’s your preferred style? Where you one, then switched to the other? mix it up now and again? A complete purist? Did I get something wrong? Let me know, I love to get the conversation going as always, and thank you for your contribution 🙂